攻城掠地! 坦克世界全新要塞模式前瞻

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要塞模式

What is the Stronghold mode?

  要塞模式是什么?

New mode for clan players, available within the game and not tied to the Clanwars. A clan has a virtual base with buildings, road leading to it and additional constructs. Can be created by the commander of the clan free of charge, whenever he wishes, but the clan has to have at least 20 players.

  这是一种新的为战队玩家设计的模式,即将加入游戏,不和领土战绑定。每个战队都有一个带各种建筑的虚拟基地,有路通到基地里,还有额外的设施。战队的队长可以在任何时候免费创建基地,但战队需要有至少20名玩家。

The clan can develop its “stronghold”, construct buildings on it in order to access various economical bonuses, that can be activated for limited time. For example, increase of creditmaking of vehicles in the game, or increase the crew training speed - everything depends on stronghold development strategy. In the future, new features will be added to this mode, such as upon reaching a certain level of the stronghold, players will be able to attack enemy strongholds and defend theirs. During such battles, there will be unique features such as air support (bomber raid), artillery fire mission, minefields and others.

  战队可以发展自己的“要塞”,建造建筑物来获得可以限时激活的不同的收益加成。比如说,增加车辆在游戏中的赚钱能力,或增加车组成员训练速度——这都依赖于要塞的研发策略。未来这个模式会加入新的特性,比如说当要塞达到特定等级时,玩家可以攻击敌方要塞并保卫己方要塞。在要塞战中,会有如空中支援(轰炸),火炮火力覆盖,雷区等独有的特性。

Parts of the Stronghold

  要塞的组成

The stronghold consists of several parts:

一个要塞包括以下的部分:

- command center: your main building, its level determines the level of the stronghold, maximum level of constructions, the depot (warehouse) space, the amount and time of transport of the building resources. Initially it will be limited to level 4.

 指挥中心:你的主建筑物,它的等级决定了要塞的等级,最高建筑物等级,仓库容量,建筑资源总量和运送速度。最开始这个建筑会被限定为最高4级。

- resource: main resource of the stronghold mode. It is earned in battles and it is used for creating and improving buildings and for activating the clan combat and non-combat reserves (bonuses)

  资源:要塞模式的主要资源。通过战斗获得,用来建造和升级建筑物以激活战队的战斗和非战斗加成

- areas: these can be unlocked at the will of the commander in the ratio of one spot per 20 people in clan. Each area unlocked gives your clan two building slots. In the future, areas will be used for combat operations against other clans.

空地:由战队队长解锁,战队每有20人可以解锁一块。解锁每块地给你的战队增加2个建筑位置。未来,空地还会用于和其他战队作战。

- building slots: free space where you can build buildings. Each unlocked “destination” gives you two building slots.

  建筑位置:你可以建造建筑物的地方。每个解锁的“目的地”[见上一条]会给你2个建筑位置。

- buildings: they can be built on areas in order to get the bonus you want. The quality of bonus depends on the level of the building, that can be improved by spending the building resources. Each building has some sort of strength measure (hitpoints) and a pool, both measured in building resources. A building can be destroyed by owner if needed.

 建筑:在要塞模式中可以建造建筑物以获得你想要的加成效果。加成效果的质量取决于建筑物等级,可以通过消耗资源来提升。每个建筑物都有强度指数(血量)和血条,由投入的建筑资源决定。建筑物也可以被所有者自己摧毁,如果有必要的话。

 

Buildings

 建筑物

Following buildings can be created:

可以建造以下建筑:

- financial: “Paying for battle” (gives credit gain bonus)

 财经大楼:“战斗收益”(给予银币收益加成)

- tank proving grounds: “Tactical training” (gives bonus to XP gain)

  坦克改造场:“战术训练”(给予经验值收益加成)

- military school: “Military facility” (gives bonus to free XP)

 军事学院:“军事设施”(给予公共经验收益加成)

- teaching: “Additional training” (gives bonus to crew XP)

 训练场:“额外训练”(给予车组经验收益加成)

- transport: “Heavier transporters” (gives bonus to resource gains in Stronghold mode battles)

  运输队:“重型运输设备”(给予要塞模式战斗获得的资源收益加成)

There are also two special buildings, producing reserves, that are connected with planned battles between strongholds in this mode

 还有2个预留的特殊建筑,与计划中的要塞战相关

- “Evacuation” (mitigates the consequences of enemy clan looting your stronghold)

  “疏散点”(降低敌对战队掠夺要塞的效果)

- “Requisition” (gives a bonus to the resources looted from enemy stronghold)

  “征收令”(给予掠夺敌方要塞资源加成)

How does building work

  建筑物的使用方法

The player chooses the spot for the building and the type of building he wants to create. If all requirements are met, a “construction site” will appear on the map. After that, the resource has to be transported from the place where it is kept in depot to the construction site. The resources can be transported between buildings (including your command center) within the stronghold. This is necessery for creating buildings, improving them and for creating reserves (bonuses). Transporting is not immediate and it takes time, it is achieved on stages. The size of single transport batch depends on the base level.

 玩家选择建筑物放置的位置和想要建造的建筑物类型。如果满足所有建筑条件,地图上会出现一个“建筑工地”。在那之后,需要把资源从仓库运到建筑工地去。资源可以在要塞中的建筑物间(包括指挥中心)转运。创建新建筑物、将建筑物升级和激活加成属性的时候都必须转运资源。资源的运输不是瞬间到达的,需要花费时间。运输每批资源的量由基地等级决定。

Reserves

  储备资源

Reserves are bonuses given to the clanners by the stronghold, that are activated within buildings and remain active for limited time after that. There are two types:

 储备资源是要塞提供给战队玩家的加成,通过特定建筑物激活,持续产生一段时间的效果。这种加成分两种:

- combat reserves (artillery fire mission, air raid etc.) will be added later

 战斗储备(火炮火力覆盖,空袭等)会晚些加入

- non-combat reserves (the bonuses mentioned above, XP, creds etc.)

  非战斗储备(上文提到的,经验银币等加成)

You can only have one reserve (bonus) activated at any given time. Each reserve has a level from 1 to 10, determined by the level of the building, where it is created. The level of the reserve can be improved by improving the building itself. Improvement changes the reserve parameters, such as its duration, the amount of bonus it gives, its price and “reload time”.

  你只能在同一时间激活一种加成效果。每种加成都分为1-10级,由激活该加成的特定建筑物的等级决定。加成等级可以通过提高建筑物等级来提高。升级加成等级会增加加成的属性,如持续时间,加成量,激活加成的花费和“冷却时间”。

Fighting in Stronghold mode

  在要塞模式中战斗

Each member of the clan is tied to one of the buildings, creating the so-called building Garrison. When the stronghold is created, all players get tied to the Command center building. Each player can however choose, which building will he get “tied” to. It has to be noted that each Garrison (each building) is limited to 20 people (the base garrison itself however is not limited, eg. all players can participate in this mode).

  战队中的每个玩家都和一个建筑物绑定以创建所谓的“建筑物驻军”。当创建要塞时,所有玩家被绑定于指挥中心。每个玩家都可以选择他绑定的建筑物。但要注意,所有建筑的驻军都限制为每个建筑20人(基地本身是没限制的,也就是说所有玩家都可以参与该模式)。

 

There are three types of battles in Stronghold mode:

  要塞战的战斗模式有3种:

- assaults (attacking enemy clan stronghold, will be implemented later)

突击(攻击敌方战队要塞,会晚些加入)

- defense (the other side of assault, will be implemented later)

  防御(和突击相反,会晚些加入)

- raids

  掠夺

All three are rewarded by the stronghold building resources. The amount of resources gained per battle is tied to the XP (clean, eg. no premium) gained by the team members. Gained resources then gets transferred to buildings, to which the players who won them are tied. The better the clanners perform in Stronghold battles, the faster their stronghold grows.

  所有3种战斗都会奖励要塞建筑资源。每场战斗获得的资源总数和组队成员获得的经验值相关(纯经验,不含高级帐号)。获得的资源将被运到参战玩家绑定的建筑物中。战队队员表现的越好,他们的要塞成长的就越快。

A Raid is a 15 vs 15 mode of battle where the participants are chosen randomly from those, who are at that moment in the raid queue (it works as a current company mode). Any player can create a raid company, but before entering battle, he has to determine the type of the raid. There are three types of raids:

  掠夺是15对15的战斗,从掠夺战排队列表中随机选择对手交战(和现在的联队模式一样)。任何玩家都能创建掠夺联队,但在开战之前,他需要选择掠夺战的种类。以下是3种不同的掠夺战:

- medium (tier 1-6)

  中级(1-6级)

- champion (tier 1-8)

  高级(1-8级)

- absolute (tier 1-10)

  无限制(1-10级)

The battle then works as current company battle does, same rules. After the battle, you will also see the amount of resources gained by each player and by the team as a whole.

掠夺战和现在的联队战一样。战斗后你可以看见每个玩家获取的资源数和全队获取的资源总数。

In the future, attacks on enemy clan strongholds will be possible and the level limit of the stronghold will be raised to 10.

 未来将开放攻击敌对战队要塞的功能,要塞建筑物等级也会提高至10级。

要塞模式

要塞模式

要塞模式

要塞模式

版权声明:本文由驱动中国整理发布,转载需注明出处与原文链接。如有疑问请联系 editor@qudong.com
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