教你用3ds max打造一个逼真足球
先看效果图:
1. Create Hedra object from Extended Primitives 2. in parameters object > family select Dodec/Icos
> family par. P=0.38; Q=0.0

3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3

6. select all polygons
7. use tessellate all polygons twice (apply)
8. in modifier list chose spherify=85%
9. add meshsmooth and the play!
7. use tessellate all polygons twice (apply)

8. in modifier list chose spherify=85%

9. add meshsmooth and the play!

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